Glossary
Action: One of three things you can do on your turn in combat.
Action Economy: The total number of actions available to each side in combat.
Advancement Points (AP): Currency spent to unlock abilities from skill trees and purchase upgrades.
Archetype: Your character's foundation class (Warrior, Gunslinger, Mystic, Medic, Technician, Operative, Diplomat, Channeler).
Augmentation: Cybernetic or biotech enhancement installed in your body. Reduces Humanity when installed.
Bounded Accuracy: Design principle limiting bonuses to keep challenges relevant across all levels.
Burnout / Burnout Points (BP): Accumulated magical fatigue from overcasting, failed rituals, or using too much magic.
Challenge Budget (CB): Total party level, used to build encounters.
Challenge Rating (CR): Numerical measure of a creature's combat power.
Defense Value (DV): Target number enemies must meet or beat to hit you. Replaces Armor Class.
Exhaustion: Six-level stacking debilitating condition from fatigue, environmental hazards, or magical burnout. The levels are:
- Disadvantage on ability checks
- Speed -10 ft
- Disadvantage on attacks and saves
- HP max halved
- Speed = 5 ft
- Death
Gear Tier: Equipment power level (1-10) that scales with character progression.
Humanity / Essence (HUM): Resource representing your biological and spiritual integrity. Starts at 10. Spent on augmentations; limits magical capacity at low values.
Overcasting: Casting spells when you have no spell slots left. Risky; can cause Burnout.
Proficiency Bonus: Level-based bonus (+2 to +10) added to trained skills and attacks.
Reaction: Special action taken outside your turn in response to a trigger.
Ritual Casting: Casting spells without expending spell slots by investing additional time and materials.
Skill Tree: Branching modular advancement path of related abilities within each archetype, purchased with AP.
Threat Level (TL): Monster's power rating; determines encounter budget cost.
Tier Token: Abstract currency for purchasing equipment within the appropriate tier. Replaces gold/credits.
Twilight Event: Catastrophic magical failure with reality-warping consequences, triggered by critical overcast failure.